Total Participants
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Total Participants
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| Work | Link |
|---|---|
| Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research. | https://aaai.org/papers/ws04-04-001-mda-a-formal-approach-to-game-design-and-game-research/ |
| Juul, J. (2002). The Open and the Closed: Games of Emergence and Games of Progression. | https://www.jesperjuul.net/text/openandtheclosed.html |
| Juul (DiGRA DOI record) | https://dl.digra.org/index.php/dl/article/view/214 |
| Pacini, R., & Epstein, S. (1999). The relation of rational and experiential information processing styles to personality, basic beliefs, and the ratio-bias phenomenon. | https://doi.org/10.1037/0022-3514.76.6.972 |
| Denisova, A., et al. (2024). Towards Democratisation of Games User Research. | https://doi.org/10.1145/3677108 |
| Isbister, K., & Hodent, C. (Eds.). (2018). Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames. | https://global.oup.com/academic/product/game-usability-9780198794844 |
| 최라마 - 게임 개발자 유형 4가지 | https://youtu.be/7j0NNhxf-Ug |