Definition
SC asks where player fun and immersion mainly come from. S leans toward fun from recognizing patterns and getting better at them, while C leans toward immersion from emotional involvement in scenes, characters, and mood.
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Surface Labels
Adjacent Profiles
(Development styles can naturally be a composite of multiple profiles.)
(Pattern recognition / learning ↔ Emotional immersion)
SC asks where player fun and immersion mainly come from. S leans toward fun from recognizing patterns and getting better at them, while C leans toward immersion from emotional involvement in scenes, characters, and mood.
(Decision / Specification ↔ Experiment / Observation)
DE represents whether decisions are aligned through prior hypotheses, specs, and principles, or refined iteratively through implementation, play, and observation.
(Clear constraints / control ↔ Looser rules / player-led interaction)
TM asks how to run rules, roles, and behavior constraints. T leans toward clear limits that strengthen a readable schema and game-like tension, while M leans toward looser rules that invite player-led interaction and emergence.
North Star
Situational Behavior
Operational Style